We interrupt this regularly
scheduled review to bring you late breaking news
from Beaverton, Oregon. I Hate/Love Math wins out
over Friday night television! Yes folks, it's true.
DK Interactive has accomplished the seemingly
impossible with another in their series of Hate/Love
titles; I Hate/ Love Math.
My girls are addicted to Friday
night television. If we try to schedule something on
a Friday night we must be finished by 8:00 - the
magic witching hour when the lineup begins. But no
longer. Last Friday night, my six year old
challenged me to a rousing game of I Hate/Love Math
instead of watching television. I was thrilled.
Until she beat me, but that's another story.
So what's so attractive about I
Hate/Love Math? Time travel and saving the world
might qualify. Gretchen and Wilbur, two kid-size,
math-hating villains are causing chaos in the
ancient civilizations of Greece, Egypt, Aztec, and
Atlantis. Your mission is to follow them in your
time machine and using your math skills, save the
world from their trickery. Sound simple? Then grab
your ticket, and let's get started.
Your travel agent is Bark the dog.
Before you go anywhere, you must tell him how many
people are traveling, then sign in. There are three
ways to play. You can Save the World, traveling to
each of the four civilizations in turn; choose Free
Travel to go to any location and stay as long as you
want, to score as much as you can; or if you need
practice with a particular mathematical concept,
click the Challenge button and create your own game.
Once you've picked your game,
click play and you'll be whisked aboard the time
machine. But don't lose your ticket! You'll need it
to keep track of your score. And just in case you
forget what to do, click on Bark's picture on the
ticket and he'll explain everything. Ready? Fasten
your seat belts and click the go lever. First stop,
Atlantis.
Meet Ratty, the resident plumber
of the underwater city of Atlantis. That is, it was
underwater until Gretchen and Wilbur sabotaged the
plumbing system and let all the water out. Your
mission is to fix it before the whole thing dries
out. Pipe sizes are given in fractions, decimals and
percentages. Click the check button to check your
answer. Unsure? Click the clue button. Clues are
always free and do not affect your score. If you're
successful in solving all ten problems, then Ratty
is happy, Atlantis is safe, and it's back to the
mother ship for you. Next stop, Aztec.
Tilly, and her sister Tally are
your hosts. Everything was cool in Aztec until those
fiendish villains, Gretchen and Wilbur, locked the
birds of paradise inside the temple. Your mission is
to pick the correct shape and drag it to the center
of the temple door. Now, turn it, flip it, or cut it
to fit the keyhole. Oops. Didn't want to do that?
Click on the back button to undo your last move.
You've got 20 moves to get the right answer, but the
fewer moves you use the more points you score. When
you think you've got the perfect fit, drag it over
the keyhole. If it fits, the lock will open. When
all four locks are open, the birds will be free and
you are ready to take on Greece.
Your hosts in Greece are the
goddess Athena, patroness of the Olympic Games of
Measurement, and her sidekick, Whatshisnameacles.
Gretchen and Wilbur have imprisoned the athletes in
underground dungeons. Your task is to rescue them
and award their prizes. But first you must figure
out how to measure the event.
Each trapped athlete will hold up
a card. Click on the three cards that match the type
of measurement in the instruction. Choose from
weight, area, numbers, money, time, and length. Once
all three athletes are free, read their scrolls to
determine the correct order on the podium. When
ready, click check. You've got two chances to get it
right. After six correct answers, the Olympic flame
is relit and the games saved. Last stop, Egypt.
Oh, no. All this time travel has
taken it's toll. The addition circuits are fried.
Time for some number crunching. Read the equation on
the control panel, then grab the part with the
correct answer. Solve ten tricky math problems,
repair the circuits, and you can continue on your
way.
Now they've really done it.
Gretchen and Wilbur have locked you inside the
Pharaoh's tomb. The only way out is to break down
the back wall. And the only way to do that is to
answer King Khufu's riddles. Click on the check
button to see if you are right. You've got two
chances to solve each riddle. Each time you pick a
correct answer another crack appears in the wall.
Ten right answers and the wall falls down and you're
out of there!
Let's see, Atlantis, Aztec,
Greece, and Egypt all safe. The world is safe once
more and it's time to pick your prize.
And now for an update on that
story we brought you earlier. DK Interactive has
scored a perfect ten with I Hate/Love Math. Friday
night television is history.
System Requirements:
IBM Compatible
Windows 3.1x/95/98
486DX/33MHZ+

DK Interactive
Ages 7-11 (but my six year old loves to play and so
do I, so 6-adult is more accurate)
Reviewed by Pat Trattles